Wednesday, October 8, 2014

TACTILE = THE IPAD




Usually when thinking about kinesthetic activities, the immediate picture seems to be a person moving and conducting a hands-on experiment. However, kinesthetic learning also entails tactile perception, which many touch screen devices today provides meaningful tactile educational games. For example, games on the iPad involve the mechanisms of drag, drop, move, etc. to accomplish a goal. Students can program with touch, dragging and dropping programming blocks into place. Using more advanced tools, the game could be programmed to respond to physical stimuli, like tapping the screen or shaking a tablet. The games that require these touch-based movements could assist the kinesthetic learner. 

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